Mascot holding a stack of entries

stack entries
on three levels.

First, WePay is five games worth losing an afternoon to. The cash is the bonus on top: every match you enjoy quietly stacks entries toward real giveaways. Here's how that adds up — across three levels.

three levels, one wallet

Each level stacks on top of the one below it. Most players only know Level 1 — the other two are where it gets fun.

Level 1 · Play

Earn it yourself

Open the app, watch, and win levels. Every game has its own daily limits — fill them and bank the entries.

How Level 1 pays →

Level 2 · Invite

Bring friends in

Every friend who joins and plays pays you entries — on top of your personal daily caps. No ceiling here.

How Level 2 pays →

Level 3 · Team

Win as a team

Join a team of five. At cycle end, your whole team's entries land on top of everyone's — including yours.

How Level 3 pays →

Level 1 · Play

Earn it yourself

This is the base of the pyramid. Everything here is capped per day so it stays fair — but the caps are per game, so the more WePay games you play, the higher your personal ceiling climbs.

Show up, watch, allow

The quickest entries of the day. A few taps, no skill required.

ActionEntriesLimit
Open the app5once a day
Watch a rewarded video10up to 20 rewarded / day
Watch an interstitial5up to 20 inters / day
Allow notifications50once per cycle
Allow tracking (ATT)50once per cycle
Allow location50once per cycle

Win games

The fun part — just play. Each win is worth more than the last as the day goes on: the value ramps up until it hits the ceiling, then stays flat. Only your first 20 wins per game each day count. Difficulty tiers apply to Sudoku only; the other games are level-by-level, each win on par with a hard level.

What you winEntries per winDaily cap
Sudoku — easy level1 → 5 (ramps, then flat 5)20 wins / game
Sudoku — medium level5 → 1020 wins / game
Sudoku — hard level10 → 2020 wins / game
Any other game — each level10 → 2020 wins / game
Daily Challenge (any game)50 per win1 win / game → up to 5 / day across all games
Use a booster (any game)20 per boosterfirst 4 boosters / level · up to 50 boosters / day

Every cap above is per game and resets separately across all five — Sudoku, Mahjong, Klondike, Tile Match, and Match 10 & Twins. Spreading your play multiplies your ceiling: the Daily Challenge alone is worth up to 5 games × 50 = 250 entries a day.

Milestone wins

A bonus that fires every time you clear another block of levels in a game — it repeats, it's not a one-time reward. Same rate in every game.

Milestone (repeats)Entries each time it firesDaily cap
Every 100 levels won3002 times / game / day
Every 300 levels won5002 times / game / day

They stack: the two milestones are independent. When you cross 300 levels you collect the +500 bonus on top of the +300 you already earned at each 100. Each milestone counts up to 2 times per game per day.

Level 1 tip: play more than one game. Because the 20-wins-a-day cap is per game, someone who enjoys all five has 5× the personal ceiling of a player who sticks to one — same time, more entries.

Level 2 · Invite

Bring friends in

Here's where you break past the daily caps. Friend and purchase bonuses are over the limits — they land on top of everything you earned in Level 1, with no daily ceiling.

Friends

ActionEntries
Join via a friend's invite link500 — one-time welcome
A friend you invited activates & starts playing250 — for every friend
Send or receive a gift with a friend10 — every 8h, per friend
Coming soon: a % of the entries everyone you invited earnsongoing

Why this is the real unlock: Level 1 is capped; invites are not. Invite 20 active friends and that's 5,000 entries with zero daily limit — plus, soon, a passive cut of everything they go on to earn. Your invite link is the only lever with no ceiling.

Purchases & subscriptions

Spending is never required — every entry on this page can be earned for free, and you never buy entries directly. But if you choose to buy something in a game, we say thanks with bonus entries: you're paying for the in-game item, and the entries simply ride along on top of your daily caps, just like the friend bonuses above.

ActionEntries
Any in-app purchase1,000 per $1 spent
Bronze subscription10,000 per weekly renew (~40,000 / month)
Silver subscription15,000 per weekly renew (~60,000 / month)
Gold subscription25,000 per weekly renew (~100,000 / month)

Subscription bonuses land each weekly renewal — log in at least once a week so yours keeps paying.

Level 3 · Team

Win as a team

The top of the pyramid, and the biggest multiplier in the game. Join or form a team of up to five players. When the cycle ends, the team's entire combined entry total is added on top of every single member's wallet.

That means a teammate doesn't just earn their own entries — they earn a share of everyone's. Here's a team of five who each banked 10,000 entries on their own:

5teammates
10,000each earned solo
50,000team pool
60,000each ends with

Level 3 strategy: the team bonus is the whole pool added to each member, so a full, active team of five turns the same effort into roughly 6× the entries. Pick teammates who actually play — a quiet seat is entries left on the table for everyone.

Putting all three together

The levels multiply, they don't compete. A single active player on a real team, doing all three:

Level 1 — Play      : ~10,000 entries (daily wins across games, the cycle)
Level 2 — Invite    : + 5,000     (20 friends activated, no cap)
                      ----------
your own total      = 15,000
Level 3 — Team      : + team pool added on top of your total
                      (5 active teammates ≈ 75,000 pool)
                      ----------
banked for the draw = ~90,000 entries

Same time spent enjoying the games as a solo player — but several times the entries into the giveaway.

The cycle & how caps work

  • Daily limits reset every day (US Pacific time). Each new day, the per-game win caps and watch caps refill.
  • Entries bank for the whole cycle. A cycle runs one calendar month (Pacific time). Everything you earn — Levels 1, 2 and 3 — stays in your wallet and accumulates all cycle long.
  • At cycle close, every entry in your wallet is entered automatically into that cycle's giveaway. You never "spend" entries — banking more simply raises your odds. See the Giveaway rules for the full mechanics.

What does not work: multiple accounts, emulators, scripts/bots, fake invites, account sharing, or any automation. Detection runs continuously and confiscates entries + bans accounts. Full rules in Terms of Service.

ready to earn?

Download the app, pick a game, watch the wallet fill.