The basics
Every match you win in a WePay game awards base entries, optionally adjusted by multipliers (difficulty, ranked tier, win-streak, tournament position, etc.). Entries land in your wallet immediately and stay there until the next giveaway closes — at which point all unspent entries are entered automatically.
Rule of thumb: base entries × difficulty × ranked tier × streak × event modifier = your entry payout for that match.
Match outcomes
- Clean win — full base entries + multipliers.
- Giveaway / partial win — partial base entries, no streak progress, no streak penalty.
- Loss — no entries. Streak resets.
- Forfeit / abandon — no entries. Repeated abandons trigger a temporary penalty TODO: cooldown length.
Base payouts by game type
Exact numbers are tunable per season. The values below are the standard reference table — final values are published in-app each season.
| Game category | Match length | Base entries / win | Cap per match |
|---|---|---|---|
| Arcade — Quick Match | 2–5 min | TODO: 5 | TODO: 12 |
| Strategy — Ranked Duel | 8–15 min | TODO: 10 | TODO: 25 |
| Tournament — Weekly Cup | Bracket | TODO: 50 per round | TODO: 250 for champion |
Multipliers
Multipliers stack — but each one has a ceiling, and the total per-match cap applies after stacking.
| Multiplier | When it applies | Range |
|---|---|---|
| Difficulty | Higher AI tier or higher-rated opponent. | TODO: ×1.0 → ×1.5 |
| Ranked tier | Your own rank in ranked games. | TODO: ×1.0 (Bronze) → ×2.0 (Diamond) |
| Win streak | Consecutive wins without a loss in the same game. | TODO: +5% per win, max ×1.5 at 10 wins |
| Event modifier | Featured-game weekends, double-entry happy hours. | TODO: ×1.5 → ×3.0 during events |
| Tournament position | Final standing in a bracket. | TODO: Champion ×5, Runner-up ×3 |
Daily and per-game caps
To keep emission predictable and the prize fund healthy for everyone, there are ceilings:
- Per-account daily entry cap: TODO: 1,000 entries / 24h
- Per-game daily cap: TODO: 400 entries / game / 24h
- New-account ramp: TODO: 200 entries / 24h for the first 7 days
Bonus entries
- Daily login bonus — TODO: small daily entry grant for first match of the day
- Leaderboard finishes — top-N players each week get a one-time grant.
- Featured game of the week — event multiplier on every win.
- Achievement milestones — first ranked win, 50 wins, tier promotions, etc.
- Friend referrals — TODO: entries after referred account wins their first ranked match
Fastest legit paths to more entries
- Play the featured game of the week. The event multiplier is the biggest lever you control.
- Climb one ranked tier rather than grinding many matches. A single promotion multiplies every future win for the rest of the season.
- Defend your win streak. Streak multipliers compound. Stop a session before tilt.
- Enter every tournament you qualify for. Even an early exit usually beats casual play for entries.
- Front-load the day to avoid hitting caps late. Don't waste your highest-multiplier wins after the cap binds.
- Hit your daily login + achievements. Small but free.
What does not work: multiple accounts, emulators, scripts/bots, paid boosting, account sharing, or any automation. Detection runs continuously and confiscates entries + bans accounts. Full rules in Terms of Service.
Worked example
You play a ranked match in the featured game, Gold tier, on a 5-win streak, against a Platinum opponent:
base entries = 10
difficulty (×1.25) = 12.5
ranked tier (×1.5) = 18.75
win streak (×1.25) = 23.43
featured (×2.0) = 46.87
per-match cap (25) = 25 entries awarded
(cap binds; excess discarded)
Even with the cap binding, that's 5× the base for the same match.
How entries become giveaway entries
You don't "spend" entries — when a giveaway closes, every unspent entry in your wallet is automatically entered. Entries that didn't win one giveaway roll over to the next. See Giveaway rules for the full mechanics.